![]() Hop over the gap and you’ll find our old friend Cloth and an area Bench. This will allow you more ways to travel between areas, including an area we’ll be heading to very soon. Hop up on top of it, then down through the hole in the car and claim the Tram Pass which is sitting on the floor at the front of the car. Jump and dash to the ledge on the right and hit the lever to unlock the shortcut to the area entrance, then head back towards the left until you reach the final tram car on the left. You’ll land in an old tram car, but the gate on the left is closed, so head right and hit the lever to open it, then proceed through the exit on the left.ĭispatch the Carver Hatcher, then hop up on the platform on the left. Wall-jump up the left wall to reach a hidden Lifeblood pod if you need extra health, then hop back down and drop into the hole in the floor. Head into the abandoned station, then head up. Head left and you’ll soon find a crashed tram and the old tram station just beyond it. They will fly and harass the Knight on their own, and will sporadically spit out Dirtcarvers as well, so take them out early with Vengeful Spirit or Nail attacks, to avoid being overwhelmed with enemies. In this area you’ll encounter large flying enemies called Carver Hatchers. Wall-jump up the lengthy vertical shafts and continue to follow the maze upwards, taking the top exit again, and you’ll arrive in the Failed Tramway sub-area. ![]() ![]() Wall-jump to the top portion of the screen before you reach your first Stalking Devout, then follow the path to reach the exit up and head into the next area. They also wear defensive masks and approach slowly, before dropping their defenses to deliver a flurry of attacks. These enemies will fill up tunnels, so you won’t be able to pass them. Don’t let your guard down or you may be swarmed by these fast-moving enemies, which are especially dangerous due to the restricted movement in the tunnels.Ĭontinue to the left and you’ll encounter the powerful, shielded enemies the Stalking Devout. At this point you will begin to encounter more Corpse Creeper enemies, which will reanimate the bodies of the recently deceased. Jump and dash left again and the cavern will open up. Drop down the three small ledges on your left, then slide down the wall below and dash over the pit below and onto the ledge on the left.Ĭarefully proceed, jump, and dash to the left, avoiding all the spikes. As soon as you enter, you’ll see a spike wall in front of you. To continue onwards, head through the cobweb-laden exit on the left. Rest up and update your map, then head left into the next area. Hop down the hole and you’ll fall far below, into a hot springs right next to the area’s first Bench. Continue down, breaking through the weak sections of floor in the maze and avoiding spike pits and centipedes, until you reach the bottom left corner. Continue down the path to the left and avoid the centipedes and you’ll soon see a doppelganger of the Knight lurking in the darkness. ![]() Take the exit at the bottom of the screen and continue to head down until you fall through the weak floor and into a pit. Continue to the bottom and head out the exit on your left. Once you land, head left and hop down the vertical shaft on your left, making sure to fall on the left side of the chasm to avoid a spiked pit. Kill or avoid the Deephunter and continue up, then left, then drop down through the weak floor. Follow the path to the right, then wall-jump up the next wall. Kill the Deephunter, then dash to the wall on the left and wall-jump up. You’ll soon arrive at a three-way juncture after falling through a weak floor, so wait until the centipede passes, then head left.ĭash over the spiked pits and vertical shafts and continue left. Hop up and hug the left wall as you progress through the maze, dispatching the emerging Dirtcarver and venom-spitting Deephunter enemies as you go. Hostile bugs will regularly emerge from the ground or skitter onto the screen from the background or foreground, so be sure to pause if you step away (or while you are reading this guide) to avoid being killed unexpectedly. NOTE: Throughout Deepnest, you will be unable to “clear” areas of enemies in the same way you can in other areas.
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